Skip to content
View tducasse's full-sized avatar
๐Ÿ 
Working from home
๐Ÿ 
Working from home
Block or Report

Block or report tducasse

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
tducasse/README.md

Hey! ๐Ÿ‘‹

I'm a french ๐Ÿฅ– software developer, currently living in Boston, Massachussets. I guess these days you could say I'm a JavaScript developer, but I prefer to think of myself as a polyvalent everything-around-software guy ๐Ÿ‘จโ€๐Ÿ’ป. In fact, I quickly get bored, so I make sure I keep learning new things all the time!

I want to build software that makes an impact, and I love the idea of open source in general - I truly believe we can build great things as a giant distributed global team.

I'm also (I like to think ๐Ÿ˜ฌ) a hobbyist game developer!. You can play my finished games here.

๐Ÿ’ป Languages I've coded in

Here's a list of all (I think) the languages I've written code in!

Languages and frameworks I've worked with (professionally)

  • Java (J2EE)
  • PHP (Symfony)
  • Python (Django, Flask)
  • JavaScript for the backend (Node.js, Meteor)
  • JavaScript for the frontend (React, Vue.js)
  • JavaScript in the cloud โ˜ (Serverless)
  • TypeScript, alongside JavaScript, in some projects

Languages I've toyed with in side projects

  • I have a sandbox "custom unix shell" written in multiple languages here
  • Elixir (Phoenix), mostly because I wanted to learn a functional language
  • Go (have a look at this project), but also these game dev libs

Languages I use for Game Dev

  • GDScript (the language used by the open source game engine, Godot).
  • Lua, mostly in the context of PICO-8, a "fantasy-console" for making tiny games in a retro style, and Lร–VE, the 2D game dev framework.
  • Nim, in which I have tried writing my own game engine
  • C++, in which I have also played with the idea of writing my own game engine

Languages I've learned just because, but not done anything meaningful with yet

  • Rust: it looks great, but the memory model was a bit hard to understand, so I didn't really dive deeper
  • Clojure: I really like the idea of learning a Lisp inspired language, but I haven't found a use case that's not already covered by the other languages I know
  • MATLAB and R: most of my friends work in science, and sometimes they need help!
  • Ruby, mostly small scripts, and for the fact the syntax is super terse

Languages I've forgotten but once knew ๐Ÿ™„

  • C/C++: I can probably read it. I've also toyed with it with my own game engine experiment here
  • Lisp: I wonder if I even knew what I was doing at the time

โš™ Random pieces of tech I've worked with

  • Docker, Docker Swarm
  • Jenkins, Circle CI, GitLab CI, GitHub Actions
  • SQL (Potsgres, MySQL, Oracle)
  • MongoDB

๐ŸŽฎ Game Dev

I like building games, and I think that game development is one of the most complex software development tasks I've been exposed to, mostly because it doesn't involve only code, but also art, music, story telling, design, UX, UI, etc.

As part of my game dev journey, I've worked with and learned:

  • Godot, an open source game engine
  • Ebiten, a game library written in Go
  • PICO-8, a "fantasy-console" to make retro games
  • Lร–VE, a 2D game framework in Lua
  • raylib, a C game dev library
  • nim, an expressive but performant compiled language
  • Unity, another game engine, actually the first one I learned
  • Krita, an open source digital painting software (that I use with a drawing tablet)
  • Aseprite, a pixel-art sprite and animation editor
  • LDtk, a level designer
  • Bosca Ceoil, a tool to create "chiptune style" music for games

You can find most of my gamedev related projects on github, and some of my games can be played on itch.io.

Social

I'm on Mastodon and Twitter, and my handle is tducasse everywhere I get to be ๐Ÿ˜„

Popular repositories

  1. go-instabot go-instabot Public archive

    Automatically follow, like, and comment on instagram

    Go 550 163

  2. pico8-deploy pico8-deploy Public

    An easy way to export and deploy PICO-8 projects to itch.io

    Makefile 26 3

  3. love-deploy love-deploy Public

    An easy way to export and deploy Lร–VE projects to itch.io

    Makefile 10

  4. react-parcel react-parcel Public

    A minimal React - Parcel working example

    HTML 5

  5. goinsta goinsta Public

    Forked from ahmdrz/goinsta

    Unofficial Instagram API written in Golang

    Go 5 5

  6. ebiten-template ebiten-template Public

    A minimal game template for Ebiten

    Go 5